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Download Space - The Return Of The Pixxelfrazzer .rar

  • hellmiroofmabe
  • Aug 26, 2019
  • 7 min read

Updated: Mar 26, 2020





















































About This Game Space - The Return Of The Pixxelfrazzer is an open-world sci-fi hack'n'slash. Your aim is to explore the inexhaustible amounts of destructible asteroid fields, spacestations and unknown planets of the universe. And by exploring I mean hacking, slashing and destroying everything that comes into your way. Shredding all kind of objects means getting more resources and getting more resources means upgrading your ship so you can shred more kind of objects, which rapidly becomes an addicting spiral. And maybe, one day you'll probably find out about one of the most unsolved mystery of our universe... the pixxelfrazzer. Be excited of all the cool features this game brings to you: • all sorts of combinable weapon upgrades and active abilities • procedurely generated infinite world • quests • cool physics • randomly generated music • local co-op (Xbox360 controller required) • and a lot of love Not only is Space completly designed, created and programmed by one person, the whole gameengine is build up by this guy and this grants you an unique experience of a game the couldn't be any more indie. 6d5b4406ea Title: Space - The Return Of The PixxelfrazzerGenre: Action, Casual, Indie, RPGDeveloper:SørbPublisher:SørbRelease Date: 2 Nov, 2015 Download Space - The Return Of The Pixxelfrazzer .rar Developer genuinely cares and has taken the time to sort the isues I've had with getting local coop to work. Kudos on a great game and even better support.. One of the few games I've bought for full price, and the full price was definitely worth it. This game should be worth way more, too; it's got polished, well-constructed gameplay, and hours of fun to be had. Far more, anyway, than some more expensive games (*cough The Order 1886 cough*). This is one of those indie gems that you have to dig to find, but it's totally worth it.It's like Asteroids but better.. Space - The Return of the Pixxelfrazzer is a spectacular game.I'm always happy when "one of those" games falls into my hands.You know, the ones you start of without a clue of what you are doing but the game pully you in nonetheless and before you know it it's morning and you didn't get any sleep.This game defines itself through wonderful quirkiness.One time when I was shooting at asteroids for money, one asteroid transformed into a monster and ate me.Another time I was doing a quest, and when I was done the questobject suddenly killed me.Space is never what you expect in this game, and I'm loving it.Add to that the amount of detail besides having everything turn and eat you, and you realize this is a gem.There's a "wiggle" upgrade in the game, which is supposed to make you bullets wiggle.But, and I kid you not, the description text of said upgrade wiggles aswell.It's the small things that make you wonder and smile, and it's doing that all the time.I guess part of this comes by not explaining much besides the basics, so you're left with a universe of strangeness to figure out.The controls are more on the simulation side of things in normal mode, but then there's that other mode that's great for dodging and stuff.tl;drGame is randomGame is funGraphics are retro, but with a lot of attention to detailMusic feels weird at first, but you grow to like itComplete freedom - do whatever you wantGame takes you by the hand via tips flashing in every now and thenYou can set the difficulty anytimeIt has coopThere is a lot of things to seeYou can freeze Planets.. Space - The Return of the Pixxelfrazzer is a spectacular game.I'm always happy when "one of those" games falls into my hands.You know, the ones you start of without a clue of what you are doing but the game pully you in nonetheless and before you know it it's morning and you didn't get any sleep.This game defines itself through wonderful quirkiness.One time when I was shooting at asteroids for money, one asteroid transformed into a monster and ate me.Another time I was doing a quest, and when I was done the questobject suddenly killed me.Space is never what you expect in this game, and I'm loving it.Add to that the amount of detail besides having everything turn and eat you, and you realize this is a gem.There's a "wiggle" upgrade in the game, which is supposed to make you bullets wiggle.But, and I kid you not, the description text of said upgrade wiggles aswell.It's the small things that make you wonder and smile, and it's doing that all the time.I guess part of this comes by not explaining much besides the basics, so you're left with a universe of strangeness to figure out.The controls are more on the simulation side of things in normal mode, but then there's that other mode that's great for dodging and stuff.tl;drGame is randomGame is funGraphics are retro, but with a lot of attention to detailMusic feels weird at first, but you grow to like itComplete freedom - do whatever you wantGame takes you by the hand via tips flashing in every now and thenYou can set the difficulty anytimeIt has coopThere is a lot of things to seeYou can freeze Planets.. There's a very charming game of discovery and exploration in here - I think - I've hit a few snags but I'm slowly figuring-out what's going on.In my first run I met a triangle who wanted to be my friend - some higsaw pieces who I reunited and some octopus-looking-things which glowed for - well - I've no idea but I intend to find out!My only grumble is that dying = losing money which would be OK if that wasn't money 'lost forever' from that 'universe' - meaning your progress in that 'universe' was just stunted a bit. Every reload is a 'new universe' too - which solves the money thing but then breaks the exploration thing andI'm still enjoying it ;0. It is what it looks like a pretty simple, 2D, top down space shooter with a huge proceedurally generated universe. I am enjoying it thoroughly. I was expecting to have finished it and figured out the pixelfrazzer by this point (about 10 hours of gameplay), but I have not yet... It is on the edge of feeling grindy at this point as I havent seen much new stuff in the last few upgrades of difficulty, but I will give it a few more hours and see how it goes.. Paid $3 for a game.Asteroids on steroids.Would pay $3 again.10\/10. welp, since this game doesnt get as much attention and basically is dead (which is really unfortunate) i will now write my review about "space - The return of the pixxelfzarrer"Lets start with the obvious, the game is not a beauty, but its not intented to be the most awesome looking game out there, well, at least i hope it isnt ;DA game doesnt need to look good, to be a good game, just look at masterpieces like dwarf fortress, its plain looking, but offers so much depth like no other title.So does Space - tRotP, but its stand outs are exploration.You are able to skale the difficulty, and the harder the game gets, more areas and enemies are unlocked, and im not talking about just a few elites here and there, nope, while playing the game you suddenly stumble across clouds of bubble monsters, giant lazer- minefields, a "borg-like" race, motherships of all kinds and shapes, roaming swarms of drones, .... hell, even i didnt see everything yet.Hell, you can even blow up freaking stars, and use them as wormholes, the possibilities are endless.One might say the combat is not extraordinarry complicated (mostly due to the fact that its 2d) and he might be right to some extend, but it offers a lot of customisation: you have 2 weapon slots, wich you can use for either a lazerbeam or a standart spamgun. Sounds dire? wait, thats not all, you can augment both of those slots with a variety of upgrades, and combine them for really interessting effects.And you have 5 slots for your ship augments, for example a simple heal, a shield, or do you want to sent a swarm of killerdrones at your enemy? Earlier i said the game shines on its exploration part, yes, indeed, while you can always teleport back to your starting planet, you can only upgrade flat stats on your "garage", but this wont do. The game actually forces you to go out there and visit space, because you can only progress (meaning getting your very important augments) when you find another planet, that has a merchant. AND again, merchants only offer you a limited amount of stuff, and while they may refresh their stock, its always better to search for more merchants, instead of just babysit there.The game doesnt seem really challenging at first, but be warned, it can be really hard if you think guns blazin is the way to go. Especially when the game difficulty gets a little bit started, the game likes to use the secret art of "throwing so much\u2665\u2665\u2665\u2665\u2665\u2665at you that you cant even see what hit you". Kkeeping a cool head is key in later battles, and knowing when to retreat and come back later really helps, ESPECIALLY when you want to take out a fortress of enemies.all in all, its a solid game, not a blockbuster, but a secret pearl in this whirlpool of narrow rollercoster- gamedesign we have these daysi say its a 9 \/ 11. Best game ever. 10\\10. Looked like the type of game I would love: Random generation, very little dialog (ain't nobody got time for that), space, shooting and loot. 3 hours of 'my wife making comments that I'm always on that damn computer' later and I'm hooked on it.

 
 
 

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